The simple pattern
Trigger is what starts the interaction.
Condition is what must be true.
Action is what happens.
Learn the beginner logic pattern: trigger, condition, action, and test.
Visual guide ready in the written guide with door, chest, and NPC diagrams.
Users understand simple no-code game logic without writing scripts.
Follow this sequence before exploring the rest of Dreamcatcher. It keeps the learning path small and safe.
Trigger is what starts the interaction.
Condition is what must be true.
Action is what happens.
Player touches a door.
Dreamcatcher checks the trigger.
Player is transferred to the target map.
Player interacts with a chest.
If unopened, the chest gives an item and sets opened state.
A message confirms the result.
Player talks to an NPC.
Dialogue opens, a choice may appear, and a reward or quest can trigger.
The written guide is available now. Optional videos and screenshots are coming soon.
In this tutorial, we build three small no-code interactions: a door, a chest, and an NPC. We will not explain every logic node. We will focus on the beginner pattern: trigger, condition, action, and test.