What generated assets are
Generated assets are outputs created by Dreamcatcher tools.
They should be reviewed before being treated as project content.
Generate one asset, inspect metadata, preview it, validate it, apply or assign it, and save it safely.
Written workflow guide available now. Optional visual examples are coming soon.
Generated content becomes reviewed, validated, project-owned output instead of a confusing temporary preview.
Follow this sequence before exploring the rest of Dreamcatcher. It keeps the learning path small and safe.
Generated assets are outputs created by Dreamcatcher tools.
They should be reviewed before being treated as project content.
Choose one small/simple asset.
Do not generate many assets while learning the workflow.
Check the asset name, type, output path, status, and any available metadata.
Metadata helps you understand what was created.
Preview the result before applying it.
Run validation and review errors, warnings, and suggestions.
Use Dreamcatcher’s apply, assign, or save workflow.
Confirm the result exists inside project folders as Godot-owned content.
The written guide is available now. Optional videos and screenshots are coming soon.
In this tutorial, we generate one asset and follow the safe Dreamcatcher workflow. The goal is not to generate as much as possible. The goal is to generate, inspect, validate, apply, and save clean project-owned content.