What to build
Build one tiny RPG-style room.
Add one player/start point, one chest or NPC, and one simple interaction.
Do not build a full game in this tutorial.
Build the smallest useful scene: one room, one object or NPC, one interaction, validation, and playtest.
Written walkthrough ready. Follow the written steps below now.
A tiny scene runs inside Godot and proves the core workflow.
Follow this sequence before exploring the rest of Dreamcatcher. It keeps the learning path small and safe.
Build one tiny RPG-style room.
Add one player/start point, one chest or NPC, and one simple interaction.
Do not build a full game in this tutorial.
Start from a clean project with Dreamcatcher enabled.
Create and save a new test scene.
Open the Dreamcatcher interface.
Add or generate one small piece of starter content.
Keep the test small so validation and playtesting stay clear.
Use one chest, NPC, or simple object interaction.
The goal is to understand trigger → result, not the whole logic system.
Run validation before playtesting.
Review warnings, then run the project in Godot.
Save the scene when the test works.
The written guide is available now. Optional videos and screenshots are coming soon.
Dreamcatcher has many tools, so in this tutorial we are not exploring everything. We are only building the smallest possible playable test scene. By the end, you will know the basic path: create, add content, validate, and playtest.